Special Skill Compendium

Final Fantasy VI T-Edition

Last Updated: 12/8/2022
Version: 3.0.5 (EX: 2.0.5)
Blitz▲
Name Level Obtained Target Attribute Effect Value Accuracy Ability Information Condition Change Command
Pummel 1 Single - 98 130 Inflicts defense-ignoring physical damage to a single enemy. - ←→←A
Aura Cannon 6 Single Light 68 Always Hits Deals light-elemental damage to a single enemy. - ↓/←A
Suplex 10 Single - 142 80 Inflicts defense-ignoring physical damage to a single enemy.
Some enemies can't be thrown.
- XY↓↑A
Phoenix Dance 15 All Fire 40 Always Hits Inflicts fire-elemental damage on all enemies that doesn't split the damage. - ←/↓\→A
Chakra 23 All
(Except Self)
- 1 - Restores HP to party members except yourself and heals Poison.
Amount of HP restored is based on current HP.
- RLRLXYA
Vacuum Wave 30 All Wind 75 Always Hits Inflicts wind-elemental damage on all enemies that doesn't split the damage. - ↑/→\↓/←A
Tiger Rush 49 Random - 69 100 Hits a random enemy 3 times with physical damage, ignoring defense. - RLXY→←A
Phantom Rush 99 Single - 168 150 Inflicts HP-dependent physical damage that ignores defense to a single enemy. - ←\↑/→\↓/←A
Iaido▲
Name Level Obtained Target Attribute Effect Value Accuracy Ability Information Condition Change
Tachi: Kiba (Fang) 1 Single - 120 130 Inflicts defense-ignoring damage to a single enemy. -
Tachi: Sora (Sky) 6 Single - 56 Always Hits Enter a counterattack pose that deals non-elemental damage to whoever strikes you. Wears off if another action is selected. Ignores defense. -
Tachi: Tora (Tiger) 12 Single - 1 100 Deal physical damage equal to the amount of HP you've lost. -
Tachi: Mai (Dance) 15 Random - 62 Always Hits Attacks enemies randomly 4 times with physical damage. -
Tachi: Ryu (Dragon) 24 Single - 28 130 Absorbs HP and MP from a single enemy and ignores defense, dealing non-elemental damage. -
Tachi: Yukikaze (Snow) 34 Single Ice, Wind 49 140 Deals ice and wind-elemental damage with Silence to a single enemy and ignores defense
(if they can be silenced).
Silence
Tachi: Gekko (Moon) 44 All - 108 120 Deals physical damage to all enemies and adds Stop
(if they can be stopped).
Stop
Tachi: Kasha (Flower) 99 Random - 42 Always Hits Deals defense-ignoring physical damage to a random enemy 4 times. -
Tools▲
Name Price Target Attribute Effect Value Accuracy Ability Information Condition Change
Auto Crossbow 1800 All - 65 100 Deals physical damage to all enemies and ignores row. -
Noiseblaster 2000 All - - 120 Inflicts Confusion on all enemies
(if they can be confused).
Confuse
Bioblaster 2000 All Darkness 20 Always Hits Deals dark-elemental damage to all enemies that doesn't split the damage, ignoring row, and inflicts Poison
(if they can be poisoned).
Poison
Flash 5000 All Fire 45 128 Inflicts fire-elemental damage to all enemies that doesn't split the damage, ignoring row, and sets Blind
(if they can be blinded).
Blind
Drill 15000 Single - 95 120 Deals defense-ignoring physical damage that ignores row to a single enemy. -
Chainsaw 25000 Single - 225 140 Deals defense-ignoring physical damage that ignores row or instant death to an enemy.
Chance of death is 33%.
-
Particle Bomb - Single - 82 Always Hits Deals non-elemental damage to an enemy, ignoring row, and sets Condemn
(if they can be condemned).
Condemn
Air Anchor - Single/All - 172 140 Deals physical damage to an enemy that ignores row and causes them to die on their next turn.
Damage is given instead to all enemies if they're immune.
-
Throw▲
Name Price Target Attribute Effect Value Accuracy Ability Information Condition Change
Flame Scroll 600 All Fire 80 Always Hits Deals fire-elemental damage to all enemies and sets Blind (if they can be blinded). Blind
Water Scroll 600 All Water 80 Always Hits Deals water-elemental damage to all enemies and sets Silence (if they can be silenced). Silence
Thunder Scroll 600 All Thunder 80 Always Hits Deals thunder-elemental damage to all enemies and sets Slow (if they can be slowed). Slow
Invis Scroll 400 Self - - - Casts Vanish on the user. Vanish
Shadow Scroll 800 Self - - - Casts Blink on the user. Blink
Dance▲
Dance Name Target Attribute Effect Value Accuracy Ability Information Condition Change Reflect Runic
Wind's Rhapsody Wind Slash All Wind 44 Always Hits Deals wind-elemental damage to all enemies that doesn't split the damage. - × ×
Sunbath All - 42 - Recovers HP for the party and removes Frozen status. - × ×
Updraft All - - - Causes all party members to Jump. - × ×
Falcon Single - 52 140 Inflicts non-elemental defense-ignoring damage to a single enemy and causes Petrify (if they can be stoned). Petrify × ×
Forest's Nocturne Leaf Swirl All - 50 Always Hits Deals non-elemental damage to all enemies that doesn't split the damage.
Deals extra damage to flying enemies.
- × ×
Forest Bath All - 1 - Heals MP for all party members and some statuses. Confusion, Silence, Slow, Disease, Stop, Sleep, Poison, Blind, and Petrify. - × ×
Whirlwind All - 10/16 Always Hits Deals 10/16 HP non-elemental damage to all targets. Fails if immune to Death. Near Death × ×
Wombat Random - 6 Always Hits Deals non-elemental defense-ignoring damage to a random enemy 8 times. - × ×
Desert's Lullaby Sandstorm All Wind, Earth 45 130 Deals wind and earth-elemental damage to all enemies, doesn't split the damage, and inflicts Blind
(if they can be blinded).
Blind × ×
Antlion Single - - 100 Instant death to a single enemy. Stamina helps with the evasion chance. - × ×
Landslide All Earth - 75 Deals earth-elemental damage to all enemies. - × ×
Meerkat All - - - Applies Protect, Shell, Haste, and Regen to all party members. - × ×
Love's Serenade Elf Fire Single Fire 72 Always Hits Deals fire-elemental damage to a single enemy and inflicts Confuse
(if they can be confused).
Confuse × ×
Ghost Single - 25 140 Absorbs HP and MP from a single enemy. - × ×
Saint Beam All Light 32 Always Hits Deals light-elemental damage to all enemies that doesn't split the damage. - × ○
Tapir All - - - Gives Reraise to all party members.
Restores HP of those sleeping.
- × ×
Earth's Blues Cliff Collapse Single - 65 Always Hits Deals non-elemental defense-ignoring damage to a single enemy. - × ×
Shamshir Single - 10/16 Always Hits Deals 5/8 HP damage to a single enemy and sets them in Near Death status. Near Death × ×
Magnitude 8 All Earth 100 130 Deals earth-elemental damage to all targets.
Has no effect on floating/flying units.
- × ×
Wild Pig Random - 14 Always Hits Deals non-elemental defense-ignoring damage to a random enemy 4 times. - × ×
Water's Harmony El Nino All Fire, Water 52 Always Hits Deals fire and water-elemental damage to all enemies that doesn't split damage. - × ×
Plasma Single Thunder, Wind 70 Always Hits Deals thunder and wind-elemental damage to a single enemy. - × ×
Flash Rain All Thunder, Water 60 Always Hits Deals thunder and water-elemental damage that doesn't split the damage and sets Blind (if they can be blinded). Blind × ×
Raccoon All - 100 - Recovers HP of all party members and most status ailments. Confusion, Silence, Slow, Toad, Disease, Berserk, Stop, Sleep, Poison, Zombie, Condemn, Blind, Frozen, Petrify - × ×
Darkness's Requiem Cave-In Single - 12/16 Always Hits Deals 3/4 HP non-elemental damage to a single enemy and sets Disease and Near Death statuses
(if they can be diseased).
Disease,
Near Death
× ×
Poison Fog All Wind, Darkness 52 130 Deals wind and dark-elemental damage and sets Poison
(if they can be Poisoned).
Poison × ×
Confuser All - - 128 Confuses all enemies
(if they can be confused).
Confuse × ×
Poison Frog Single Darkness 62 Always Hits Deals dark-elemental damage to one enemy and sets Blind, Disease, Poison, and Silence
(if they can be set).
Blind, Disease,
Poison, Silence
× ×
Snowman Rondo Avalanche All Ice 55 Always Hits Deals ice-elemental damage to all enemies that doesn't split damage.
Doesn't affect floating/flying enemies.
- × ×
Snowball All Ice, Wind 58 Always Hits Deals ice and wind-elemental damage to all enemies and inflicts Sleep
(if they can be slept).
Sleep × ×
Snowstorm All Ice 71 Always Hits Deals ice-elemental damage to all enemies and ignores defense. - × ×
Snow Bunny Single - 60 - Heals HP for all party members and gives Blink. Blink × ×
Slots▲
Name Roll Target Attribute Effect Value Accuracy Ability Information Condition Change
Mysidia Bunny Lose All - 14 - Cures all party members by Effect Value x Level and heals Poison and Blind. -
Chocobo Rush Chocobo All - 36 Always Hits Deals non-elemental defense-ignoring damage to all enemies that doesn't split the damage.
Will not hit floating/flying units.
-
Seven Flush Diamond All Fire, Ice,
Thunder, Wind,
Light, Earth,
Water
65 Always Hits Deals seven types of elemental damage to all enemies that doesn't split the damage. -
Dive Bomb Airship All - 88 Always Hits Deals non-elemental defense-ignoring damage to all enemies that doesn't split the damage. -
Mega Flare Bahamut All - - - Summons Bahamut. -
Random Summon BAR ? - ? ? Randomly calls an Eidolon. -
Joker Death 77BAR All - - Always Hits Instant death to all party members. Ignores resistance. -
Joker Death 777 All - - Always Hits Instant death to all enemies. Ignores resistance. -
Magitek▲
Name Target Attribute Effect Value Accuracy Ability Information Condition Change
Magitek Beam Single - 61 Always Hits Deals non-elemental damage to a single enemy. -
Bio Blaster All Darkness 60 Always Hits Deals dark-elemental damage to all targets and sets Poison (if they can be poisoned). Poison
Heal Force Single - 60 Always Hits Heals target party member by Effect Value x Level. -
Confuser All - - 128 Confuses all targets (if they can be confused). Confuse
Banisher Single - - 170 Kills the target. Stamina helps chance to avoid. -
Magitek Missile Single - 58 Always Hits Deals non-elemental damage to the enemy and ignores defense. -
Other▲
Name Target Attribute Effect Value Accuracy Special Effects Ability Information
Pray All - 42 Always Hits - Recovers HP for the party. Cures Frozen.
Shock All - 128 Always Hits - Deals non-elemental damage to all targets.
Spirit All - 3 Always Hits - Restores a small amount of MP to all targets.
Twin Fang (Interceptor) Single - 68 Always Hits - Deals physical damage that ignores defense to a single enemy.
Wishing Star (Sketch) Single - Step Count/41 Always Hits - Deals Step Count÷41 non-elemental damage to a single enemy.