| Blitz | Iaido | Tools | Throw | Dance | Slots | Magitek | Other |
| Name | Level Obtained | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | Command | ||
|---|---|---|---|---|---|---|---|---|---|---|
| Pummel | 1 | Single | - | 98 | 130 | Inflicts defense-ignoring physical damage to a single enemy. | - | ←→←A | ||
| Aura Cannon | 6 | Single | Light | 68 | Always Hits | Deals light-elemental damage to a single enemy. | - | ↓/←A | ||
| Suplex | 10 | Single | - | 142 | 80 | Inflicts defense-ignoring physical damage to a single enemy. Some enemies can't be thrown. |
- | XY↓↑A | ||
| Phoenix Dance | 15 | All | Fire | 40 | Always Hits | Inflicts fire-elemental damage on all enemies that doesn't split the damage. | - | ←/↓\→A | ||
| Chakra | 23 | All (Except Self) |
- | 1 | - | Restores HP to party members except yourself and heals Poison. Amount of HP restored is based on current HP. |
- | RLRLXYA | ||
| Vacuum Wave | 30 | All | Wind | 75 | Always Hits | Inflicts wind-elemental damage on all enemies that doesn't split the damage. | - | ↑/→\↓/←A | ||
| Tiger Rush | 49 | Random | - | 69 | 100 | Hits a random enemy 3 times with physical damage, ignoring defense. | - | RLXY→←A | ||
| Phantom Rush | 99 | Single | - | 168 | 150 | Inflicts HP-dependent physical damage that ignores defense to a single enemy. | - | ←\↑/→\↓/←A | ||
| Name | Level Obtained | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | ||
|---|---|---|---|---|---|---|---|---|---|
| Tachi: Kiba (Fang) | 1 | Single | - | 120 | 130 | Inflicts defense-ignoring damage to a single enemy. | - | ||
| Tachi: Sora (Sky) | 6 | Single | - | 56 | Always Hits | Enter a counterattack pose that deals non-elemental damage to whoever strikes you. Wears off if another action is selected. Ignores defense. | - | ||
| Tachi: Tora (Tiger) | 12 | Single | - | 1 | 100 | Deal physical damage equal to the amount of HP you've lost. | - | ||
| Tachi: Mai (Dance) | 15 | Random | - | 62 | Always Hits | Attacks enemies randomly 4 times with physical damage. | - | ||
| Tachi: Ryu (Dragon) | 24 | Single | - | 28 | 130 | Absorbs HP and MP from a single enemy and ignores defense, dealing non-elemental damage. | - | ||
| Tachi: Yukikaze (Snow) | 34 | Single | Ice, Wind | 49 | 140 | Deals ice and wind-elemental damage with Silence to a single enemy and ignores defense (if they can be silenced). |
Silence | ||
| Tachi: Gekko (Moon) | 44 | All | - | 108 | 120 | Deals physical damage to all enemies and adds Stop (if they can be stopped). |
Stop | ||
| Tachi: Kasha (Flower) | 99 | Random | - | 42 | Always Hits | Deals defense-ignoring physical damage to a random enemy 4 times. | - | ||
| Name | Price | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | ||
|---|---|---|---|---|---|---|---|---|---|
| Auto Crossbow | 1800 | All | - | 65 | 100 | Deals physical damage to all enemies and ignores row. | - | ||
| Noiseblaster | 2000 | All | - | - | 120 | Inflicts Confusion on all enemies (if they can be confused). |
Confuse | ||
| Bioblaster | 2000 | All | Darkness | 20 | Always Hits | Deals dark-elemental damage to all enemies that doesn't split the damage, ignoring row, and inflicts Poison (if they can be poisoned). |
Poison | ||
| Flash | 5000 | All | Fire | 45 | 128 | Inflicts fire-elemental damage to all enemies that doesn't split the damage, ignoring row, and sets Blind (if they can be blinded). |
Blind | ||
| Drill | 15000 | Single | - | 95 | 120 | Deals defense-ignoring physical damage that ignores row to a single enemy. | - | ||
| Chainsaw | 25000 | Single | - | 225 | 140 | Deals defense-ignoring physical damage that ignores row or instant death to an enemy. Chance of death is 33%. |
- | ||
| Particle Bomb | - | Single | - | 82 | Always Hits | Deals non-elemental damage to an enemy, ignoring row, and sets Condemn (if they can be condemned). |
Condemn | ||
| Air Anchor | - | Single/All | - | 172 | 140 | Deals physical damage to an enemy that ignores row and causes them to die on their next turn. Damage is given instead to all enemies if they're immune. |
- | ||
| Name | Price | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | ||
|---|---|---|---|---|---|---|---|---|---|
| Flame Scroll | 600 | All | Fire | 80 | Always Hits | Deals fire-elemental damage to all enemies and sets Blind (if they can be blinded). | Blind | ||
| Water Scroll | 600 | All | Water | 80 | Always Hits | Deals water-elemental damage to all enemies and sets Silence (if they can be silenced). | Silence | ||
| Thunder Scroll | 600 | All | Thunder | 80 | Always Hits | Deals thunder-elemental damage to all enemies and sets Slow (if they can be slowed). | Slow | ||
| Invis Scroll | 400 | Self | - | - | - | Casts Vanish on the user. | Vanish | ||
| Shadow Scroll | 800 | Self | - | - | - | Casts Blink on the user. | Blink | ||
| Dance | Name | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | Reflect | Runic | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Wind's Rhapsody | Wind Slash | All | Wind | 44 | Always Hits | Deals wind-elemental damage to all enemies that doesn't split the damage. | - | × | × | ||
| Sunbath | All | - | 42 | - | Recovers HP for the party and removes Frozen status. | - | × | × | |||
| Updraft | All | - | - | - | Causes all party members to Jump. | - | × | × | |||
| Falcon | Single | - | 52 | 140 | Inflicts non-elemental defense-ignoring damage to a single enemy and causes Petrify (if they can be stoned). | Petrify | × | × | |||
| Forest's Nocturne | Leaf Swirl | All | - | 50 | Always Hits | Deals non-elemental damage to all enemies that doesn't split the damage. Deals extra damage to flying enemies. |
- | × | × | ||
| Forest Bath | All | - | 1 | - | Heals MP for all party members and some statuses. Confusion, Silence, Slow, Disease, Stop, Sleep, Poison, Blind, and Petrify. | - | × | × | |||
| Whirlwind | All | - | 10/16 | Always Hits | Deals 10/16 HP non-elemental damage to all targets. Fails if immune to Death. | Near Death | × | × | |||
| Wombat | Random | - | 6 | Always Hits | Deals non-elemental defense-ignoring damage to a random enemy 8 times. | - | × | × | |||
| Desert's Lullaby | Sandstorm | All | Wind, Earth | 45 | 130 | Deals wind and earth-elemental damage to all enemies, doesn't split the damage, and inflicts Blind (if they can be blinded). |
Blind | × | × | ||
| Antlion | Single | - | - | 100 | Instant death to a single enemy. Stamina helps with the evasion chance. | - | × | × | |||
| Landslide | All | Earth | - | 75 | Deals earth-elemental damage to all enemies. | - | × | × | |||
| Meerkat | All | - | - | - | Applies Protect, Shell, Haste, and Regen to all party members. | - | × | × | |||
| Love's Serenade | Elf Fire | Single | Fire | 72 | Always Hits | Deals fire-elemental damage to a single enemy and inflicts Confuse (if they can be confused). |
Confuse | × | × | ||
| Ghost | Single | - | 25 | 140 | Absorbs HP and MP from a single enemy. | - | × | × | |||
| Saint Beam | All | Light | 32 | Always Hits | Deals light-elemental damage to all enemies that doesn't split the damage. | - | × | ○ | |||
| Tapir | All | - | - | - | Gives Reraise to all party members. Restores HP of those sleeping. |
- | × | × | |||
| Earth's Blues | Cliff Collapse | Single | - | 65 | Always Hits | Deals non-elemental defense-ignoring damage to a single enemy. | - | × | × | ||
| Shamshir | Single | - | 10/16 | Always Hits | Deals 5/8 HP damage to a single enemy and sets them in Near Death status. | Near Death | × | × | |||
| Magnitude 8 | All | Earth | 100 | 130 | Deals earth-elemental damage to all targets. Has no effect on floating/flying units. |
- | × | × | |||
| Wild Pig | Random | - | 14 | Always Hits | Deals non-elemental defense-ignoring damage to a random enemy 4 times. | - | × | × | |||
| Water's Harmony | El Nino | All | Fire, Water | 52 | Always Hits | Deals fire and water-elemental damage to all enemies that doesn't split damage. | - | × | × | ||
| Plasma | Single | Thunder, Wind | 70 | Always Hits | Deals thunder and wind-elemental damage to a single enemy. | - | × | × | |||
| Flash Rain | All | Thunder, Water | 60 | Always Hits | Deals thunder and water-elemental damage that doesn't split the damage and sets Blind (if they can be blinded). | Blind | × | × | |||
| Raccoon | All | - | 100 | - | Recovers HP of all party members and most status ailments. Confusion, Silence, Slow, Toad, Disease, Berserk, Stop, Sleep, Poison, Zombie, Condemn, Blind, Frozen, Petrify | - | × | × | |||
| Darkness's Requiem | Cave-In | Single | - | 12/16 | Always Hits | Deals 3/4 HP non-elemental damage to a single enemy and sets Disease and Near Death statuses (if they can be diseased). |
Disease, Near Death |
× | × | ||
| Poison Fog | All | Wind, Darkness | 52 | 130 | Deals wind and dark-elemental damage and sets Poison (if they can be Poisoned). |
Poison | × | × | |||
| Confuser | All | - | - | 128 | Confuses all enemies (if they can be confused). |
Confuse | × | × | |||
| Poison Frog | Single | Darkness | 62 | Always Hits | Deals dark-elemental damage to one enemy and sets Blind, Disease, Poison, and Silence (if they can be set). |
Blind, Disease, Poison, Silence |
× | × | |||
| Snowman Rondo | Avalanche | All | Ice | 55 | Always Hits | Deals ice-elemental damage to all enemies that doesn't split damage. Doesn't affect floating/flying enemies. |
- | × | × | ||
| Snowball | All | Ice, Wind | 58 | Always Hits | Deals ice and wind-elemental damage to all enemies and inflicts Sleep (if they can be slept). |
Sleep | × | × | |||
| Snowstorm | All | Ice | 71 | Always Hits | Deals ice-elemental damage to all enemies and ignores defense. | - | × | × | |||
| Snow Bunny | Single | - | 60 | - | Heals HP for all party members and gives Blink. | Blink | × | × | |||
| Name | Roll | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | ||
|---|---|---|---|---|---|---|---|---|---|
| Mysidia Bunny | Lose | All | - | 14 | - | Cures all party members by Effect Value x Level and heals Poison and Blind. | - | ||
| Chocobo Rush | Chocobo | All | - | 36 | Always Hits | Deals non-elemental defense-ignoring damage to all enemies that doesn't split the damage. Will not hit floating/flying units. |
- | ||
| Seven Flush | Diamond | All | Fire, Ice, Thunder, Wind, Light, Earth, Water |
65 | Always Hits | Deals seven types of elemental damage to all enemies that doesn't split the damage. | - | ||
| Dive Bomb | Airship | All | - | 88 | Always Hits | Deals non-elemental defense-ignoring damage to all enemies that doesn't split the damage. | - | ||
| Mega Flare | Bahamut | All | - | - | - | Summons Bahamut. | - | ||
| Random Summon | BAR | ? | - | ? | ? | Randomly calls an Eidolon. | - | ||
| Joker Death | 77BAR | All | - | - | Always Hits | Instant death to all party members. Ignores resistance. | - | ||
| Joker Death | 777 | All | - | - | Always Hits | Instant death to all enemies. Ignores resistance. | - | ||
| Name | Target | Attribute | Effect Value | Accuracy | Ability Information | Condition Change | ||
|---|---|---|---|---|---|---|---|---|
| Magitek Beam | Single | - | 61 | Always Hits | Deals non-elemental damage to a single enemy. | - | ||
| Bio Blaster | All | Darkness | 60 | Always Hits | Deals dark-elemental damage to all targets and sets Poison (if they can be poisoned). | Poison | ||
| Heal Force | Single | - | 60 | Always Hits | Heals target party member by Effect Value x Level. | - | ||
| Confuser | All | - | - | 128 | Confuses all targets (if they can be confused). | Confuse | ||
| Banisher | Single | - | - | 170 | Kills the target. Stamina helps chance to avoid. | - | ||
| Magitek Missile | Single | - | 58 | Always Hits | Deals non-elemental damage to the enemy and ignores defense. | - | ||
| Name | Target | Attribute | Effect Value | Accuracy | Special Effects | Ability Information | ||
|---|---|---|---|---|---|---|---|---|
| Pray | All | - | 42 | Always Hits | - | Recovers HP for the party. Cures Frozen. | ||
| Shock | All | - | 128 | Always Hits | - | Deals non-elemental damage to all targets. | ||
| Spirit | All | - | 3 | Always Hits | - | Restores a small amount of MP to all targets. | ||
| Twin Fang (Interceptor) | Single | - | 68 | Always Hits | - | Deals physical damage that ignores defense to a single enemy. | ||
| Wishing Star (Sketch) | Single | - | Step Count/41 | Always Hits | - | Deals Step Count÷41 non-elemental damage to a single enemy. | ||