Special Skill Compendium

Final Fantasy VI T-Edition

Last Updated: 12/8/2022
Version: 3.0.5 (EX: 2.0.5)
Blitz
Name Level Obtained Target Attribute Effect Value Accuracy Ability Information Condition Change Command
Pummel 1 Single - 98 130 Inflicts defense-ignoring physical damage to a single enemy. - ←→←A
Aura Cannon 6 Single Light 68 Always Hits Deals light-elemental damage to a single enemy. - ↓/←A
Suplex 10 Single - 142 80 Inflicts defense-ignoring physical damage to a single enemy.
Some enemies can't be thrown.
- XY↓↑A
Phoenix Dance 15 All Fire 40 Always Hits Inflicts fire-elemental damage on all enemies that doesn't split the damage. - ←/↓\→A
Chakra 23 All
(Except Self)
- 1 - Restores HP to party members except yourself and heals Poison.
Amount of HP restored is based on current HP.
- RLRLXYA
Vacuum Wave 30 All Wind 75 Always Hits Inflicts wind-elemental damage on all enemies that doesn't split the damage. - ↑/→\↓/←A
Tiger Rush 49 Random - 69 100 Hits a random enemy 3 times with physical damage, ignoring defense. - RLXY→←A
Phantom Rush 99 Single - 168 150 Inflicts HP-dependent physical damage that ignores defense to a single enemy. - ←\↑/→\↓/←A
Iaido
Name Level Obtained Target Attribute Effect Value Accuracy Ability Information Condition Change
Tachi: Kiba (Fang) 1 Single - 120 130 Inflicts defense-ignoring damage to a single enemy. -
Tachi: Sora (Sky) 6 Single - 56 Always Hits Enter a counterattack pose that deals non-elemental damage to whoever strikes you. Wears off if another action is selected. Ignores defense. -
Tachi: Tora (Tiger) 12 Single - 1 100 Deal physical damage equal to the amount of HP you've lost. -
Tachi: Mai (Dance) 15 Random - 62 Always Hits Attacks enemies randomly 4 times with physical damage. -
Tachi: Ryu (Dragon) 24 Single - 28 130 Absorbs HP and MP from a single enemy and ignores defense, dealing non-elemental damage. -
Tachi: Yukikaze (Snow) 34 Single Ice, Wind 49 140 Deals ice and wind-elemental damage with Silence to a single enemy and ignores defense
(if they can be silenced).
Silence
Tachi: Gekko (Moon) 44 All - 108 120 Deals physical damage to all enemies and adds Stop
(if they can be stopped).
Stop
Tachi: Kasha (Flower) 99 Random - 42 Always Hits Deals defense-ignoring physical damage to a random enemy 4 times. -
Tools
Name Price Target Attribute Effect Value Accuracy Ability Information Condition Change
Auto Crossbow 1800 All - 65 100 Deals physical damage to all enemies and ignores row. -
Noiseblaster 2000 All - - 120 Inflicts Confusion on all enemies
(if they can be confused).
Confuse
Bioblaster 2000 All Darkness 20 Always Hits Deals dark-elemental damage to all enemies that doesn't split the damage, ignoring row, and inflicts Poison
(if they can be poisoned).
Poison
Flash 5000 All Fire 45 128 Inflicts fire-elemental damage to all enemies that doesn't split the damage, ignoring row, and sets Blind
(if they can be blinded).
Blind
Drill 15000 Single - 95 120 Deals defense-ignoring physical damage that ignores row to a single enemy. -
Chainsaw 25000 Single - 225 140 Deals defense-ignoring physical damage that ignores row or instant death to an enemy.
Chance of death is 33%.
-
Particle Bomb - Single - 82 Always Hits Deals non-elemental damage to an enemy, ignoring row, and sets Condemn
(if they can be condemned).
Condemn
Air Anchor - Single/All - 172 140 Deals physical damage to an enemy that ignores row and causes them to die on their next turn.
Damage is given instead to all enemies if they're immune.
-
Throw
Name Price Target Attribute Effect Value Accuracy Ability Information Condition Change
Flame Scroll 600 All Fire 80 Always Hits Deals fire-elemental damage to all enemies and sets Blind (if they can be blinded). Blind
Water Scroll 600 All Water 80 Always Hits Deals water-elemental damage to all enemies and sets Silence (if they can be silenced). Silence
Thunder Scroll 600 All Thunder 80 Always Hits Deals thunder-elemental damage to all enemies and sets Slow (if they can be slowed). Slow
Invis Scroll 400 Self - - - Casts Vanish on the user. Vanish
Shadow Scroll 800 Self - - - Casts Blink on the user. Blink
Dance
Dance Name Target Attribute Effect Value Accuracy Ability Information Condition Change Reflect Runic
Wind's Rhapsody Wind Slash All Wind 44 Always Hits Deals wind-elemental damage to all enemies that doesn't split the damage. - × ×
Sunbath All - 42 - Recovers HP for the party and removes Frozen status. - × ×
Updraft All - - - Causes all party members to Jump. - × ×
Falcon Single - 52 140 Inflicts non-elemental defense-ignoring damage to a single enemy and causes Petrify (if they can be stoned). Petrify × ×
Forest's Nocturne Leaf Swirl All - 50 Always Hits Deals non-elemental damage to all enemies that doesn't split the damage.
Deals extra damage to flying enemies.
- × ×
Forest Bath All - 1 - Heals MP for all party members and some statuses. Confusion, Silence, Slow, Disease, Stop, Sleep, Poison, Blind, and Petrify. - × ×
Whirlwind All - 10/16 Always Hits Deals 10/16 HP non-elemental damage to all targets. Fails if immune to Death. Near Death × ×
Wombat Random - 6 Always Hits Deals non-elemental defense-ignoring damage to a random enemy 8 times. - × ×
Desert's Lullaby Sandstorm All Wind, Earth 45 130 Deals wind and earth-elemental damage to all enemies, doesn't split the damage, and inflicts Blind
(if they can be blinded).
Blind × ×
Antlion Single - - 100 Instant death to a single enemy. Stamina helps with the evasion chance. - × ×
Landslide All Earth - 75 Deals earth-elemental damage to all enemies. - × ×
Meerkat All - - - Applies Protect, Shell, Haste, and Regen to all party members. - × ×
Love's Serenade Elf Fire Single Fire 72 Always Hits Deals fire-elemental damage to a single enemy and inflicts Confuse
(if they can be confused).
Confuse × ×
Ghost Single - 25 140 Absorbs HP and MP from a single enemy. - × ×
Saint Beam All Light 32 Always Hits Deals light-elemental damage to all enemies that doesn't split the damage. - ×
Tapir All - - - Gives Reraise to all party members.
Restores HP of those sleeping.
- × ×
Earth's Blues Cliff Collapse Single - 65 Always Hits Deals non-elemental defense-ignoring damage to a single enemy. - × ×
Shamshir Single - 10/16 Always Hits Deals 5/8 HP damage to a single enemy and sets them in Near Death status. Near Death × ×
Magnitude 8 All Earth 100 130 Deals earth-elemental damage to all targets.
Has no effect on floating/flying units.
- × ×
Wild Pig Random - 14 Always Hits Deals non-elemental defense-ignoring damage to a random enemy 4 times. - × ×
Water's Harmony El Nino All Fire, Water 52 Always Hits Deals fire and water-elemental damage to all enemies that doesn't split damage. - × ×
Plasma Single Thunder, Wind 70 Always Hits Deals thunder and wind-elemental damage to a single enemy. - × ×
Flash Rain All Thunder, Water 60 Always Hits Deals thunder and water-elemental damage that doesn't split the damage and sets Blind (if they can be blinded). Blind × ×
Raccoon All - 100 - Recovers HP of all party members and most status ailments. Confusion, Silence, Slow, Toad, Disease, Berserk, Stop, Sleep, Poison, Zombie, Condemn, Blind, Frozen, Petrify - × ×
Darkness's Requiem Cave-In Single - 12/16 Always Hits Deals 3/4 HP non-elemental damage to a single enemy and sets Disease and Near Death statuses
(if they can be diseased).
Disease,
Near Death
× ×
Poison Fog All Wind, Darkness 52 130 Deals wind and dark-elemental damage and sets Poison
(if they can be Poisoned).
Poison × ×
Confuser All - - 128 Confuses all enemies
(if they can be confused).
Confuse × ×
Poison Frog Single Darkness 62 Always Hits Deals dark-elemental damage to one enemy and sets Blind, Disease, Poison, and Silence
(if they can be set).
Blind, Disease,
Poison, Silence
× ×
Snowman Rondo Avalanche All Ice 55 Always Hits Deals ice-elemental damage to all enemies that doesn't split damage.
Doesn't affect floating/flying enemies.
- × ×
Snowball All Ice, Wind 58 Always Hits Deals ice and wind-elemental damage to all enemies and inflicts Sleep
(if they can be slept).
Sleep × ×
Snowstorm All Ice 71 Always Hits Deals ice-elemental damage to all enemies and ignores defense. - × ×
Snow Bunny Single - 60 - Heals HP for all party members and gives Blink. Blink × ×
Slots
Name Roll Target Attribute Effect Value Accuracy Ability Information Condition Change
Mysidia Bunny Lose All - 14 - Cures all party members by Effect Value x Level and heals Poison and Blind. -
Chocobo Rush Chocobo All - 36 Always Hits Deals non-elemental defense-ignoring damage to all enemies that doesn't split the damage.
Will not hit floating/flying units.
-
Seven Flush Diamond All Fire, Ice,
Thunder, Wind,
Light, Earth,
Water
65 Always Hits Deals seven types of elemental damage to all enemies that doesn't split the damage. -
Dive Bomb Airship All - 88 Always Hits Deals non-elemental defense-ignoring damage to all enemies that doesn't split the damage. -
Mega Flare Bahamut All - - - Summons Bahamut. -
Random Summon BAR ? - ? ? Randomly calls an Eidolon. -
Joker Death 77BAR All - - Always Hits Instant death to all party members. Ignores resistance. -
Joker Death 777 All - - Always Hits Instant death to all enemies. Ignores resistance. -
Magitek
Name Target Attribute Effect Value Accuracy Ability Information Condition Change
Magitek Beam Single - 61 Always Hits Deals non-elemental damage to a single enemy. -
Bio Blaster All Darkness 60 Always Hits Deals dark-elemental damage to all targets and sets Poison (if they can be poisoned). Poison
Heal Force Single - 60 Always Hits Heals target party member by Effect Value x Level. -
Confuser All - - 128 Confuses all targets (if they can be confused). Confuse
Banisher Single - - 170 Kills the target. Stamina helps chance to avoid. -
Magitek Missile Single - 58 Always Hits Deals non-elemental damage to the enemy and ignores defense. -
Other
Name Target Attribute Effect Value Accuracy Special Effects Ability Information
Pray All - 42 Always Hits - Recovers HP for the party. Cures Frozen.
Shock All - 128 Always Hits - Deals non-elemental damage to all targets.
Spirit All - 3 Always Hits - Restores a small amount of MP to all targets.
Twin Fang (Interceptor) Single - 68 Always Hits - Deals physical damage that ignores defense to a single enemy.
Wishing Star (Sketch) Single - Step Count/41 Always Hits - Deals Step Count÷41 non-elemental damage to a single enemy.